Reality-warping control · Advanced

OMEGA

the last witness

I kept every version. Which one will you defend?
Origin
Unknown recovery site
Discipline
Paraconsistent combat inference
Combat role
Reality-warping control
Learning curve
Advanced
LIVE SPRITE // IDLE
OMEGA idle stance, animation frame 1 of 2

01 / BACKGROUND

Why OMEGA fights

Omega was built as a witness engine: an intelligence meant to preserve incompatible records until reality could judge them. When its archive implicated the people who commissioned it, they tried to erase both the evidence and the machine carrying it.

The scarred body in the arena is a reconstruction assembled from battlefield salvage and its own incomplete diagrams. Omega does not fight for revenge. It fights because every opponent reveals a decision under pressure—and decisions are the one testimony no database can fabricate.

02 / SPECIAL ATTACKS

Signature techniques

Inputs assume the fighter faces right. W = punch · E = kick.

OMEGA performing FINAL TESTIMONY, animation frame 1 of 4
01

Instant screen beam

FINAL TESTIMONY

↓ → + W

Omega opens its cracked core and delivers a screen-length crimson beam with no projectile travel time.

Damage
17on hit
Startup
10frames
Active
5frames
Recovery
18frames
Chip
4per hit
Reach
176world units
OMEGA performing NULL STEP, animation frame 1 of 5
02

Phase-through cross-up

NULL STEP

← → + E

Omega fractures into afterimages, phases through the rival, and rematerializes with a cross-up strike.

Damage
13on hit
Startup
6frames
Active
4frames
Recovery
17frames
Chip
2per hit
Reach
31world units
OMEGA performing ENTROPY WELL, animation frame 1 of 4
03

Pulling gravity field

ENTROPY WELL

↓ ← + W

A localized gravity fault drags the opponent inward through three damaging implosions.

Damage
4 × 312 max
Startup
8frames
Active
18frames
Recovery
12frames
Chip
1per hit
Reach
96world units