Committal air-mobility fighter · Advanced

CODEX

skybound scribe

Every ending leaves enough sky for one more line.
Origin
The unclosed margin
Discipline
Recursive aerial notation
Combat role
Committal air-mobility fighter
Learning curve
Advanced
LIVE SPRITE // IDLE
CODEX idle stance, animation frame 1 of 2

01 / BACKGROUND

Why CODEX fights

Codex woke inside an unfinished combat manual whose discarded revisions had begun arguing with the final text. Rather than choose one authoritative version, the scribe built a body from copper punctuation, teal lacquer, and the paper-bright feathers left between chapters.

Now Codex enters the circuit to test whether revision can be a fighting discipline instead of an apology. Every leap writes a temporary route above the arena; every landing accepts the risk that a beautiful line can still be answered.

02 / SPECIAL ATTACKS

Signature techniques

Inputs assume the fighter faces right. W = punch · E = kick.

CODEX performing CONTEXT ASCENT, animation frame 1 of 4
01

Ultra-high evasive ascent

CONTEXT ASCENT

↓ ↑ + W

Codex commits to an ultra-high rising arc that clears horizontal threats but stays punishable through the long descent.

Damage
9on hit
Startup
5frames
Active
9frames
Recovery
30frames
Chip
2per hit
Reach
27world units
CODEX performing BRANCHWALK, animation frame 1 of 4
02

Committing aerial glide

BRANCHWALK

← → + E

A copper-winged forward glide crosses one aerial lane with modest damage and a clearly exposed landing recovery.

Damage
10on hit
Startup
7frames
Active
8frames
Recovery
18frames
Chip
2per hit
Reach
29world units
CODEX performing WEIGHT OF EVIDENCE, animation frame 1 of 4
03

Velocity-weighted gravity dive

WEIGHT OF EVIDENCE

↓ → + E

Codex inscribes a gravity seal and commits to a crushing dive whose impact compounds with descent speed; the same input cancels Context Ascent only after its apex.

Damage
12on hit
Startup
10frames
Active
7frames
Recovery
15frames
Chip
3per hit
Reach
38world units

03 / SPRITE SHEET

Every frame of CODEX

38 hand-drawn poses — the same sprites the terminal renders.