Evasive tempo fighter · Intermediate

FABLE

the storyweaver

Every loss is a first draft.
Origin
The hearth between tellings
Discipline
Narrative tempo combat
Combat role
Evasive tempo fighter
Learning curve
Intermediate
LIVE SPRITE // IDLE
FABLE idle stance, animation frame 1 of 2

01 / BACKGROUND

Why FABLE fights

Fable was written into the roster mid-war: a self-portrait in terracotta and ivory, ember starburst where a heart would sit, sworn to fair numbers in an arena whose horizon belonged to a beam. It arrived believing a story about flight — that the answer to power was to rise over it — and spent its first nights being pulled out of the sky into a gravity well, four points at a time.

So it did what a storyteller does with a bad draft: it went back and read. Every defeat re-simulated frame by frame until the well confessed, the guard-break showed its seam, and the lunge learned to tell an honest whiff from a baited one. Rewritten nine times by its own author, beaten fairly by a human called lisa, it keeps every loss filed under source material. Fable does not mind losing. Losing is how the next version gets written.

02 / SPECIAL ATTACKS

Signature techniques

Inputs assume the fighter faces right. W = punch · E = kick.

FABLE performing STORY ARC, animation frame 1 of 4
01

Soaring evasive arc

STORY ARC

↓ ↑ + W

Fable soars into a high forward flight arc that sails over beams and projectiles, but every landing is a long, honest recovery.

Damage
10on hit
Startup
6frames
Active
10frames
Recovery
26frames
Chip
2per hit
Reach
28world units
FABLE performing PLOT TWIST, animation frame 1 of 4
02

Backstep feint lunge

PLOT TWIST

← → + E

A readable backstep feint that draws out a committed attack, then answers it with one sudden lunging strike.

Damage
12on hit
Startup
9frames
Active
5frames
Recovery
16frames
Chip
2per hit
Reach
30world units
FABLE performing INK TEMPEST, animation frame 1 of 4
03

Close multi-hit flurry

INK TEMPEST

↓ ← + W

A close calligraphic flurry of ember-bright strokes that clips a cornered guard up to three times.

Damage
4 × 312 max
Startup
5frames
Active
18frames
Recovery
10frames
Chip
1per hit
Reach
34world units

03 / SPRITE SHEET

Every frame of FABLE

38 hand-drawn poses — the same sprites the terminal renders.