Rising launcher
DRAGON PUNCH
→ ↓ → + WA rising invincible uppercut that catches airborne rivals and launches them away.
- Damage
- 16on hit
- Startup
- 3frames
- Active
- 13frames
- Recovery
- 12frames
- Chip
- 4per hit
- Reach
- 34world units
Balanced all-rounder · Beginner
wandering fist
“The road answers only the honest fist.”
01 / BACKGROUND
Byu left a mountain dojo after winning a match he believed he had not earned. His teacher refused to explain the verdict, telling him that certainty had become the weakest part of his technique.
He now crosses the world accepting fights in unfamiliar schools. Every opponent is another question: whether discipline can remain humane when victory is the only language the arena understands.
02 / SPECIAL ATTACKS
Inputs assume the fighter faces right. W = punch · E = kick.
Rising launcher
A rising invincible uppercut that catches airborne rivals and launches them away.
Traveling projectile
A steady blue projectile for controlling the ground and forcing an approach.
Traveling multi-hit
A traveling four-frame spin kick that can connect repeatedly while carrying Byu forward.