Armored grappler · Advanced

ZANG

iron cyclone

Come closer. History is heavy.
Origin
Tbilisi, Georgia
Discipline
Industrial catch wrestling
Combat role
Armored grappler
Learning curve
Advanced
LIVE SPRITE // IDLE
ZANG idle stance, animation frame 1 of 2

01 / BACKGROUND

Why ZANG fights

Zang lifted steel in a rail foundry before a lockout turned the workers’ canteen into a wrestling hall. His size drew attention, but his loyalty made him a folk hero: every purse was divided with the families on the picket line.

He has entered the world circuit because the foundry is being sold for scrap. Zang intends to buy it back, reopen the hall, and prove a giant can be defined by what he holds up rather than what he crushes.

02 / SPECIAL ATTACKS

Signature techniques

Inputs assume the fighter faces right. W = punch · E = kick.

ZANG performing CYCLONE DRIVER, animation frame 1 of 5
01

Vertical launcher

CYCLONE DRIVER

→ ↓ ← + W

A compact airborne driver that launches Zang upward through close defense.

Damage
14on hit
Startup
4frames
Active
16frames
Recovery
15frames
Chip
3per hit
Reach
28world units
ZANG performing DOUBLE LARIAT, animation frame 1 of 3
02

Close multi-hit field

DOUBLE LARIAT

← → + W

An omnidirectional arm cyclone that repeatedly punishes anyone standing beside him.

Damage
4 × 416 max
Startup
3frames
Active
21frames
Recovery
7frames
Chip
1per hit
Reach
31world units
ZANG performing FLYING PRESS, animation frame 1 of 5
03

Traveling multi-hit

FLYING PRESS

↓ ← + E

A rotating airborne body press that advances with heavyweight multi-hit force.

Damage
5 × 420 max
Startup
4frames
Active
22frames
Recovery
8frames
Chip
1per hit
Reach
36world units