Defensive zoner · Intermediate

GYLE

sonic commando

Hold the line. Then move it.
Origin
Rotterdam, Netherlands
Discipline
Resonance field tactics
Combat role
Defensive zoner
Learning curve
Intermediate
LIVE SPRITE // IDLE
GYLE idle stance, animation frame 1 of 2

01 / BACKGROUND

Why GYLE fights

Gyle served in an international disaster-response unit where controlled sonic charges cleared collapsed tunnels without burying survivors. A falsified report later blamed his team for a mission ordered by people far above them.

He fights with a recorder full of the original transmissions at his side. The tournament broadcasts globally; if he reaches the final, the truth reaches every channel the officials tried to close.

02 / SPECIAL ATTACKS

Signature techniques

Inputs assume the fighter faces right. W = punch · E = kick.

GYLE performing SONIC BOOM, animation frame 1 of 2
01

Traveling projectile

SONIC BOOM

← → + W

A fast resonance blade that establishes Gyle’s preferred defensive distance.

Damage
12on hit
Startup
11frames
Active
1frames
Recovery
21frames
Chip
3per hit
Reach
196world units
GYLE performing FLASH KICK, animation frame 1 of 2
02

Rising launcher

FLASH KICK

↓ ↑ + E

A sudden rising heel that punishes opponents trying to jump over the sonic wall.

Damage
16on hit
Startup
3frames
Active
13frames
Recovery
12frames
Chip
4per hit
Reach
34world units
GYLE performing SONIC CYCLONE, animation frame 1 of 3
03

Close multi-hit field

SONIC CYCLONE

↓ ← + W

A close wind vortex that repeatedly strikes anyone who breaches Gyle’s perimeter.

Damage
4 × 416 max
Startup
3frames
Active
21frames
Recovery
7frames
Chip
1per hit
Reach
31world units