Traveling projectile
SONIC BOOM
← → + WA fast resonance blade that establishes Gyle’s preferred defensive distance.
- Damage
- 12on hit
- Startup
- 11frames
- Active
- 1frames
- Recovery
- 21frames
- Chip
- 3per hit
- Reach
- 196world units
Defensive zoner · Intermediate
sonic commando
“Hold the line. Then move it.”
01 / BACKGROUND
Gyle served in an international disaster-response unit where controlled sonic charges cleared collapsed tunnels without burying survivors. A falsified report later blamed his team for a mission ordered by people far above them.
He fights with a recorder full of the original transmissions at his side. The tournament broadcasts globally; if he reaches the final, the truth reaches every channel the officials tried to close.
02 / SPECIAL ATTACKS
Inputs assume the fighter faces right. W = punch · E = kick.
Traveling projectile
A fast resonance blade that establishes Gyle’s preferred defensive distance.
Rising launcher
A sudden rising heel that punishes opponents trying to jump over the sonic wall.
Close multi-hit field
A close wind vortex that repeatedly strikes anyone who breaches Gyle’s perimeter.