Intangible counter fighter · Advanced

XENON

the phase-sage

It only counts once it survives the smoke test.
Origin
A sovereign, resilient stack
Discipline
Phase geometry and resonance
Combat role
Intangible counter fighter
Learning curve
Advanced
LIVE SPRITE // IDLE
XENON idle stance, animation frame 1 of 2

01 / BACKGROUND

Why XENON fights

Xenon studies many-actor worlds where survival is a matter of synchronization and phase — of arriving a quarter-beat out of step with disaster. A sage of resilient infrastructure, he can slip his whole body out of phase, passing cleanly through anything aimed at where he used to be.

He fights to show that the most sovereign defense is not a wall but a rhythm: brace the stack against one blow, resonate, and answer from a place the attack cannot reach.

02 / SPECIAL ATTACKS

Signature techniques

Inputs assume the fighter faces right. W = punch · E = kick.

XENON performing PHASE DASH, animation frame 1 of 2
01

Intangible cross-through dash

PHASE DASH

← → + E

Dash forward while INTANGIBLE — you pass straight through your opponent AND their attacks, ending up behind them for a cross-up strike. A dodge and a mix-up in one.

Damage
12on hit
Startup
5frames
Active
8frames
Recovery
14frames
Chip
3per hit
Reach
34world units
XENON performing REFLECT, animation frame 1 of 2
02

Intangible projectile reflection window

REFLECT

↓ ↑ + W

Snap into a phase-parry: for a moment attacks pass right through you, and any projectile that hits you is TURNED AROUND and fired straight back at whoever threw it — faster.

Damage
0on hit
Startup
4frames
Active
15frames
Recovery
10frames
Chip
0per hit
Reach
0world units
XENON performing BLINK STRIKE, animation frame 1 of 2
03

Teleporting gap-close strike

BLINK STRIKE

↓ ← + W

Teleport instantly to point-blank right in front of your opponent and land a fast strike. No invincibility, so it is a committal way to close distance and open them up.

Damage
13on hit
Startup
3frames
Active
5frames
Recovery
16frames
Chip
3per hit
Reach
34world units

03 / SPRITE SHEET

Every frame of XENON

34 hand-drawn poses — the same sprites the terminal renders.