Sustaining zoner · Intermediate

UNCLOSE

the open gate

A gate that never closes needs no key.
Origin
A commons that stayed open
Discipline
Open-weight energy circulation
Combat role
Sustaining zoner
Learning curve
Intermediate
LIVE SPRITE // IDLE
UNCLOSE idle stance, animation frame 1 of 2

01 / BACKGROUND

Why UNCLOSE fights

Unclose was built as the keeper of a gate that a dying city welded open, so that nobody could ever again charge admission to shelter. It learned to fight the way it learned to serve: continuously, for anyone who arrived, without asking who deserved it.

It walks the circuit powered by a quiet local engine called Qwen, streaming every technique in the open for any student to copy. Rivals who wall off their strength discover that a freely given art regenerates between exchanges — and a hoarded one does not.

02 / SPECIAL ATTACKS

Signature techniques

Inputs assume the fighter faces right. W = punch · E = kick.

UNCLOSE performing TOKEN STREAM, animation frame 1 of 2
01

Sequential projectile stream

TOKEN STREAM

↓ → + W

Loose three energy tokens down ONE lane in quick succession — they arrive spaced apart, so a single jump or a single block rarely answers all of them. Layer it to own the ground.

Damage
5 × 315 max
Startup
10frames
Active
11frames
Recovery
13frames
Chip
1per hit
Reach
196world units
UNCLOSE performing WAVEFORM, animation frame 1 of 3
02

Close multi-hit field

WAVEFORM

↓ ← + W

A close-range burst of synthesized voice: concentric sound rings that strike repeatedly and shove a crowding rival back off the gate. Your get-off-me answer to point-blank pressure.

Damage
4 × 416 max
Startup
3frames
Active
21frames
Recovery
7frames
Chip
1per hit
Reach
31world units
UNCLOSE performing FREE TIER, animation frame 1 of 2
03

Restores 10 health on completion

FREE TIER

↓ ← + E

Open the gate and breathe: a LONG, fully punishable channel that restores some health only if it completes. Free for you — expensive for them if they stand back and let you finish.

Damage
0on hit
Startup
12frames
Active
18frames
Recovery
18frames
Chip
0per hit
Reach
0world units

03 / SPRITE SHEET

Every frame of UNCLOSE

28 hand-drawn poses — the same sprites the terminal renders.